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Xenosoft 2
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Xenosoft 2 (Game collection)(1994).iso
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assignid.scp
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1994-08-14
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1KB
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55 lines
// THIS ASSIGNS ALL OF THE NUMBERS USED IN VARIOUS MONITORS AS
// CODE NUMBERS.
{ ASSIGNRANDOMIDS
P ~ÇÇ
// CAYNAN'S ACCESS # (DIFFERENT EVERY GAME)
// RANDOM NUMBERS FOR EACH DIGIT
^ç╖ = @Çà 0 9
^ç╕ = @Çà 0 9
^ç╣ = @Çà 0 9
^ç║ = @Çà 0 9
^ç╗ = @Çà 0 9
// ESCHER ID VARIABLES
^ïå = @Çà 0 9
^ïç = @Çà 0 9
^ïê = @Çà 0 9
^ïë = @Çà 0 9
^ïè = @Çà 0 9
// REACTOR ID VARIABLES
^ïî = 0
// FIRST, MAKE A NUMBER THAT CONTAINS THREE OF THE FIVE
// POSSIBLE NUMBERS, LIKE 1,4,5 -KLD
:MAKEREACTORID
a ( ^ïî , @Çà ( 1, 5 ) )
~ÇÇ = @Ç» ( ^ïî , 1, 5 )
I ( ~ÇÇ < 3 ) THEN
J #Çü
// NOW, MAKE A NUMBER THAT CAN BE DISPLAYED THAT SHOWS THE
// THREE NUMBERS IN ORDER, LOWEST NUMBER FIRST, LIKE 145. -KLD
^ïì = 0
~ÇÇ = 1
:MAKEEQUIVALENTNUMBER
I ( @ÇÅ ( ^ïî , ~ÇÇ ) == 1 ) THEN
{
^ïì *= 10
^ïì += ~ÇÇ
}
~ÇÇ += 1
I ( ~ÇÇ <= 5 ) THEN
J #Çé
}
//$ 26 - version number